+GAMES

Five-a-Side League

Win 3, draw 1, loss 0 — the classic league table.

22 August 2026 · 4–40 PLAYERS · 2 min read

+POINTSIM SETUP

Contestant type
People · 4 teams
Scoring method
W / D / L table (3-1-0)
Scoring direction
Highest wins
Rounds
5 weeks
Tie-break
Last round
Elimination
Off
Winning
Podium: 3

How this game maps onto the settings in the PointSim app.

+SAMPLE SCORE TABLE

SAMPLE SCORE TABLE
#WEEK 1WEEK 2WEEK 3WEEK 4WEEK 5TOTAL
01Yıldızlar3133313
02Şimşekler013037
03Kartallar330107
04Fırtınalar000101

A sample run with the settings above — the standings are worked out with the same rule the app uses.

001

Why a league?

Most weekly five-a-side games stay one-offs: you play, you argue about it in the car, and by next week it is forgotten. A league table changes that — every match carries into the following week, and at the end of the season there is a champion nobody can dispute.

It is easier to set up than people think. All you need is fixed teams, a fixture list, and somewhere to write the points. PointSim takes care of the third.

002

Setting the league up

  • Fix the teams. If sides are picked fresh every week, there is no league. Build at least four teams and keep the squads for the season.
  • Write the fixtures in advance. With four teams a single round-robin takes three weeks, a double one six. Everyone playing everyone the same number of times is the whole point.
  • A week is a round. Every match played in one week is a single round. If a team plays twice that week, add the two results together and enter one number.
  • Byes. With an odd number of teams, the team sitting out scores 0 for that week; a double round-robin evens this out.

003

Scoring

Standard football scoring rests on three values. If your league uses a different scale, just change the values in the app.

Points from a single match.
ResultPoints
Win3
Draw1
Loss0
  • The old 2-1-0. Some leagues still award 2 for a win; the gap narrows and a draw becomes worth more.
  • Goal difference. PointSim does not track goals. On level points the “last round” rule decides — the team with the better final week goes ahead. If you want goal difference to settle it, that call stays with the table.
  • Walkovers. Give the absent team 0 and their opponent 3; as far as PointSim is concerned it is an ordinary match.

004

Setting it up in PointSim

Set the scoring method to the W/D/L table. The default 3-1-0 values are editable, so your own league rules work too. Mark each team’s weekly result as W, D or L and the app adds the points — no arithmetic on your side.

Pick “people” as the contestant type and type the team names in — or switch to the country type and run it with flags, a nice touch for groups who like turning the weekly kickabout into a World Cup.

When two teams level out, the “last round” rule decides who sits higher. No elimination across the season; you keep adding weeks and open the podium after the final one.

005

Variations

  • Play-offs: finish the regular season, take the top four into a new simulation and switch elimination on per round.
  • Cup format: for straight knockout, set a fixed elimination per round; the loser drops off the table every week.
  • Individual league: add players instead of teams and score personal performance each week — then the method becomes free number entry, as in the Prediction League setup.

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